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    Esper Origins (FIN-185) [FINAL FANTASY]

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    Condition

    Product description

    Sorcery // Enchantment Creature — Saga Elemental
    Rare
    Solan & Danciao
    Standard
    Future
    Historic
    Timeless
    Gladiator
    Pioneer
    Modern
    Legacy
    Pauper
    Vintage
    Penny
    Commander
    Oathbreaker
    Standardbrawl
    Brawl
    Alchemy
    Pauper Commander
    Duel
    Oldschool
    Premodern
    Predh
    Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner’s control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

    (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    //

    Summon: Esper Maduin
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

    [I] Reveal the top card of your library. If it’s a permanent card, put it into your hand.

    [II] Add GG.

    [III] Other creatures you control get +2/+2 and gain trample until end of turn.
    Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
    Flashback {3} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
    I — Reveal the top card of your library. If it's a permanent card, put it into your hand.
    II — Add .
    III — Other creatures you control get +2/+2 and gain trample until end of turn.
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    Esper Origins (FIN-185) [FINAL FANTASY]