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    Magical Musket - Last Stand (SPWA-EN028) - Spirit Warriors 1st Edition

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    null / Counter Trap
    TRAP
    When your opponent activates a Spell/Trap Card while you control a "Magical Musket" monster: Negate the activation, and if you do, destroy that card. You can only activate 1 "Magical Musket - Last Stand" per turn.
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    Magical Musket - Last Stand (SPWA-EN028) - Spirit Warriors 1st Edition