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    Magical Citadel of Endymion (DASA-EN055) - Dark Saviors 1st Edition

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    null / Field Spell
    SPELL
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from your side of the field, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
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    Magical Citadel of Endymion (DASA-EN055) - Dark Saviors 1st Edition