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    Break Away (MACR-EN065) - Maximum Crisis Unlimited

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    Title

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    null / Normal Trap
    TRAP
    During your opponent's Battle Phase: Send 1 Spell Card from your hand to the Graveyard; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn.
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    Break Away (MACR-EN065) - Maximum Crisis Unlimited