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    A-to-Z Energy Load (CR) (MZTM-EN024) - Maze of the Master 1st Edition

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    null / Normal Trap
    TRAP
    When your opponent activates a card or effect: Draw cards equal to the number of Level 8 or higher LIGHT Machine Fusion Monsters you control. During your Standby Phase: You can banish this card from your GY; shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union monster. You can only use each effect of "A-to-Z Energy Load" once per turn.
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    A-to-Z Energy Load (CR) (MZTM-EN024) - Maze of the Master 1st Edition